An Investigation of Gaming Effects and Interventions for Young Gamers in Singapore
Date de publication : 2009
Éditeur : Centre for Research in Pedagogy and Practice, National Institute of Education
Nombre de pages : 18
Résumé du livre
"What are the aims of this research project? 1. To examine the nature of pathological gaming with the inclusion of a clinical sample of clients at the Child Guidance Clinic (CGC), and to compare this with a sample from schools. 2. To explore coping strategies used by students to help themselves and counselling strategies used by counsellors. 3. To explore their experiences in helping students with pathological video gaming issues."--page 2.