An Investigation of Gaming Effects and Interventions for Young Gamers in Singapore

An Investigation of Gaming Effects and Interventions for Young Gamers in Singapore

Auteur : Angeline Khoo, HyeKyung Choo, Douglas A. Gentile, Albert Liau, Timothy Sim, Vivian Hsuen-Hua Chen, Yoon Phaik Ooi, Daniel Fung, Choon Guan Lim, Henry Been-Lirn Duh

Date de publication : 2009

Éditeur : Centre for Research in Pedagogy and Practice, National Institute of Education

Nombre de pages : 18

Résumé du livre

"What are the aims of this research project? 1. To examine the nature of pathological gaming with the inclusion of a clinical sample of clients at the Child Guidance Clinic (CGC), and to compare this with a sample from schools. 2. To explore coping strategies used by students to help themselves and counselling strategies used by counsellors. 3. To explore their experiences in helping students with pathological video gaming issues."--page 2.

Connexion / Inscription

Saisissez votre e-mail pour vous connecter ou créer un compte

Connexion

Inscription

Mot de passe oublié ?

Nous allons vous envoyer un message pour vous permettre de vous connecter.