Cutting-edge Java Game Programming
Auteur : Neil Bartlett, Steve Simkin, Chris Stranc
Date de publication : 1996
Éditeur : Coriolis Group
Nombre de pages : 523
Résumé du livre
Cutting-Edge Java Game Programming deals a royal flush when it comes to creating card games, board games, and arcade-style action games for the Internet. Learn how to create and run your own game server, a complete framework for introducing game players to each other, enabling them to play games across the Internet, and charging for play time.