Second Generation E-learning
Auteur : Drew Davidson
Date de publication : 2005
Éditeur : Emerald
Nombre de pages : 70
Résumé du livre
Focuses on strategies for applying games, simulations and interactive media experiences in learning contexts. This publication is meant to serve as the basis of many more discussions across conference panels, online forums and interactive media Originally published as On The Horizon (2005, Vol.13, No.2)