Retro Game Dev
Auteur : Derek Morris
Date de publication : 2017
Éditeur : Retro Game Dev
Nombre de pages : 130
Résumé du livre
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about:
- 6502 Assembly Language
- Commodore 64 Hardware
- CBM Prg Studio I.D.E.
- VICE Commodore Emulator
- Hardware and Software Sprites
- SID Chip Audio Effects
- Sprite Character Animation
- Background Screen Design
- And much more...