Programming a computer to play go
Volume and Surface Properties in CSG
Computer Graphics, Science and Honesty
Representing and Rendering Sweep Objects Using Volume Models
ITEM 0
Local and Global Control of Cao En Surfaces
Optical Models
Stereoscopic Images
Modeling by Deformation Using Swept User-defined Tools
Smoothing of Three Dimensional Models by Convolution
Sketches by Ray Tracing
A Simple But Systematic CSG System
Four Dimensional Splines for Motion Control in Computer Animation
Adaptive Polygonization of Cao En Surfaces
Ray-tracing Soft Objects
Fast Antialiasing of Ray Traced Images
Building Three Dimensional Models from Functional Motion
Report of Study Leave 1992-1993